![]() ![]() The only major change in this department is an expansion to the upgrade trees for each weapon, which just serves to offer more depth. Isaac’s limited mobility and ammo, the fact that you have to use all of your abilities to stay alive and conserve resources. It keeps everything that worked about the original. The controls feel a lot slicker now, but there have been very few changes to how it plays. It plays with the lights, it plays with the sound.” There are also a lot of places in between situations where it’s activated, but it doesn’t necessarily spawn an enemy. “And sometimes there’s actually going to be a monster going through that fan. “Sometimes it can be just ambiance, like a fan will start to spin, it sparkles, and that’s it,” Campos-Oriola says. Sometimes it’ll be a necromorph, other times just a bump in the night. The first time you move through an area, everything will be scripted, but when you come back, you might be in for a scare. This keeps track of the areas you run through and ensures that you’ll never be able to trust your surroundings. Isaac may have nerves of steel, but you sure won’t after some time with the new AI ‘intensity director’. You’re in that dark corridor, you hear some monster in the wall, Isaac’s not gonna go, ‘Ahh, what the f**k is that?’” So you have a discussion, you’re not gonna speak anymore. ![]() “So our rule is that Isaac only talks when he’s being talked to. “The thing we did not want it to break is the isolation ,” Campos-Oriola explains. He’s not some Nathan Drake-type smartass smiling and quipping his way through the ship, he’s a serious man with a serious plan. We didn’t need to see under the helmet to know he was a generic man, but the addition of a voice is more of a positive than a negative. ![]() It’s a controversial decision, but it doesn’t seem like that big of a deal. Isaac Clarke was a silent protagonist in the original, but now he’s a more fully formed character like the other games – we see his face and everything. Sometimes it’ll let you do fun things like depressurizing a room crawling with creatures, or it’ll do horrible things like turn off the lights so you can escape via an elevator. Here you’ll use our protagonist’s engineering skills to complete a series of fuse-based puzzles that reroute power and cut off some of the ship’s systems to power others. Now all of these bodies have a layer of skin which, as the system’s name suggests, can be peeled off in chunks as they take damage.Īnother new system is far less vomit-inducing, as it’s a new type of puzzle. These former corpses sprout new limbs that can be lopped off to defeat them with a quick stomp. When humans are transformed in Dead Space, they become the kind of creatures that even Cthulhu would think is a bit much. We’ve just got to rip this band-aid off and talk about the “peeling system”. Safe to say they managed it because one of the new systems is so horrible just its name will make you cringe. Watching Alien and Event Horizon put the team back in that mindset of how to create something that will make your skin crawl with the advantage of modern technology. While the survival horror genre has come a long way since 2008, the team decided to go back to what inspired the original game to figure out how they could enhance the experience. “When you have sparks and those little pieces fall on the armor and fall on the ground, each of those are physics-based, and they also cast light and have shadows,” creative director Roman Campos-Oriola adds. “In the audio experience, the volumetric lights, and that’s also tied into the gameplay systems.” “There’s a lot of evocative things there,” art director Mike Yazijian says. This world is more alive than ever, which makes it all the more horrifying. With a modern lighting engine, those flashing emergency lights cast shadows you’ll flinch at, the steam stops you from seeing your hand in front of your face, and every moving part in the background will make you flinch. As for graphics, the ship is just as you remember it, but the atmosphere is so much more powerful. ![]()
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